It would probably be a strange question for here but i will shoot it.
I want to modify the shaders for Prepar3d the next version of MS flight simulator game.
I have ways of interfering with ambient/diffuse ratios on objects terrain e.t.c Also you can control saturation of clouds sky terrain and objects. You can also use expressions and affect the above based on altitude,season,cloud coverage e.t.c
What i am searching for is real life rules that i should apply to the above.
Should i reduce saturation when the weather is full of clouds and light is not enough? What happens to the sky color as the altitude rises?
I know that the rules are infinite but i would appreciate some starting points that will help me adjust:
- Terrain lighting and saturation based on season and cloud coverage
- Object reflection lighting and saturation based on season cloud coverage and altitude
- Water lighting reflection and saturation based on cloud coverage.
I know that all the above depend on which part of the world you are in and many other factors. , so i need just an average for all in order to try to adjust the settings of the simulator close to a real world appearence.